Id rather not talk about this with you
A Twine Game
During Wintersession 2026, I created id rather not talk about this with you, a deeply personal interactive Twine project built in less than one week that recreates a real late-night text conversation that ended an important friendship. I designed and coded a custom iMessage-style interface, structured branching dialogue paths, implemented delayed message timing, disappearing reply options, and conditional logic to simulate the emotional pacing of texting. Using AI and vibe coding with HTML, CSS, and JavaScript, I then manually troubleshot, rewrote, and refined the code (the majority of my time shaping the interaction, structure, and emotional arc of the piece).
When the project launches, the player opens a phone-like interface and enters a familiar text thread with a close friend. They select from suggested replies (trying to explain, apologize, or understand) but no matter what they choose, the friendship ends abruptly. Through false choices, looping attempts, delayed responses, and enforced inevitability, the structure itself mirrors the confusion, waiting, and powerlessness of the original experience, turning an inherently human moment into an interactive system where agency is offered, then quietly taken away.
TIME
<1 Week (February 2026)
TEAM
Jolie Ji
tools
Twine
ChatGPT
Claude
CSS & Html Style Guides
Role
Game Design
UX Design
Coder / Developer
Storytelling
anyone can design Exhibition book, Spring 2024
We proposed an exhibition to the RISD Museum that depicted objects under the umbrella of humanitarian design. This idea was born from our interest in redefining the parameters of design history as a lot of design goes unnoticed due to various reasons. Typically, design histories tend to fetishize commercially successful products that adhere to western standards of aesthetics. As a result, objects that narrate stories and act as solutions to humanitarian crises are overlooked. To us, however, as industrial designers, the meaning and potency of these objects is evident, and therefore we were eager to give them the spotlight they deserve.
For us, this project became a personal form of archaeology, where we could delve into the narratives embedded in design objects and explore how they intersect with themes of social justice and inclusivity. This course has enriched our understanding of design’s potential to address complex challenges.
By Jolie Ji and Tishika Deora
BOT ORRIN NOT, WINTER 2024
I made a GPT 3.5 trained bot that talks and responds like my brother. Trained with Python and GPT-3.5-Turbo
Kirb trainer, WINTER 2023
I coded a mini game, a “Kirby Aim Trainer”, in OpenProcessing using p5.js. This was my first time being introduced to code.
Players have 30 seconds to “shoot” as many kirbies as they can.