Id rather not talk about this with you

A Twine Game

During Wintersession 2026, I created id rather not talk about this with you, a deeply personal interactive Twine project built in less than one week that recreates a real late-night text conversation that ended an important friendship. I designed and coded a custom iMessage-style interface, structured branching dialogue paths, implemented delayed message timing, disappearing reply options, and conditional logic to simulate the emotional pacing of texting. Using AI and vibe coding with HTML, CSS, and JavaScript, I then manually troubleshot, rewrote, and refined the code (the majority of my time shaping the interaction, structure, and emotional arc of the piece).

When the project launches, the player opens a phone-like interface and enters a familiar text thread with a close friend. They select from suggested replies (trying to explain, apologize, or understand) but no matter what they choose, the friendship ends abruptly. Through false choices, looping attempts, delayed responses, and enforced inevitability, the structure itself mirrors the confusion, waiting, and powerlessness of the original experience, turning an inherently human moment into an interactive system where agency is offered, then quietly taken away.


TIME

<1 Week (February 2026)


TEAM

Jolie Ji

tools

Twine
ChatGPT
Claude
CSS & Html Style Guides

Role

Game Design
UX Design
Coder / Developer
Storytelling